New Armor Rules
For The Fantasy Trip
Here are several new
types of armor and suggested changes to existing armor in TFT. Cost depends on
the type of metal used. In general, metal (especially bronze) armor should be
quite costly.
|
ARMOR NAME |
HITS |
DX ADJ. |
WT. |
TYPE |
TL |
|
Cloth |
1 |
-1 |
7 |
cloth |
0 |
|
Leather |
2 |
-2 |
8 |
leather |
1 |
|
Jazzeraint |
3 |
-3 |
16 |
metal |
2 |
|
Ringmail |
3 |
-3 |
12 |
metal |
3 |
|
Scalemail |
4 |
-4 |
18 |
metal |
3 |
|
Chainmail |
4 |
-4 |
15 |
metal |
4 |
|
Half plate (mail) |
5 |
-5 |
20 |
metal |
4 |
|
Plate |
6 |
-6 |
25 |
metal |
5 |
|
Fitted armor (fine)(1) |
+1 |
+1 |
Same |
same |
2 |
ARMOR NAME is the
common name of the armor. HITS is the amount of damage that the armor can
absorb. DX ADJ is the amount the character's DX is adjusted. WEIGHT is the
weight of the armor in kilograms. TYPE is the kind of material used to make the
armor. TL is the technological level needed to craft the armor.
(1) "Fitted
armor" is armor that is specifically tailored to the wearer. It is quite
expensive, usually costing five to ten times as much and takes about five times
as long to make. Note that this replaces "fine plate" armor.
Metals Used For Weapons and Armor
Weapons and armor
can be made out of any metal, but the most common metals used are bronze, iron,
and steel. Normal Fantasy Trip weapons are made from iron.
Bronze weapons
and armor are available at TL 1 (or at 1 TL less than normal for iron armor).
They cost fives times as much as regular weapons. Bronze armor stops one less
point of damage against steel (not iron) weapons. Bronze armor stops one
one additional point of damage against iron weapons.
Iron weapons
and armor are available at the listed TL for normal price. Contrary to
conventional wisdom, iron weapons were not superior to bronze weapons.
Actually, they were slightly inferior. Their main advantage was that they were
very cheap compared to bronze, and so common men could afford weapons. Iron
armor stops one less point of damage against steel or bronze weapons.
Steel weapons
and armor are made of early steel. The metal was difficult to produce (no one
yet knew that carbon made it strong) and its manufacture was considered to be
an art. Steel weapons and armor costs ten times as much as their normal
counterparts. Steel armor stops an additional point of damage against bronze or
iron weapons.
Silver weapons
and armor is treated as though it were iron for the above rules except that
silver weapons cost ten times as much as iron weapons.
All costs of finely
made weapons or armor are added together. For example, a bronze finely made
sword with +1 DX and +1 damage costs (5+10+10=) 25 times the normal cost. (This
replaces the rule in Advanced Melee, p.22).
Mithril is treated as Steel, except that it does not interfere with wizard spellcasting abilities. Mithril costs twenty time normal cost.