New Armor Rules

For The Fantasy Trip

Here are several new types of armor and suggested changes to existing armor in TFT. Cost depends on the type of metal used. In general, metal (especially bronze) armor should be quite costly.

 

ARMOR NAME

HITS

DX ADJ.

WT.

TYPE

TL

Cloth

1

-1

7

cloth

0

Leather

2

-2

8

leather

1

Jazzeraint

3

-3

16

metal

2

Ringmail

3

-3

12

metal

3

Scalemail

4

-4

18

metal

3

Chainmail

4

-4

15

metal

4

Half plate (mail)

5

-5

20

metal

4

Plate

6

-6

25

metal

5

Fitted armor (fine)(1)

+1

+1

Same

same

2

 

ARMOR NAME is the common name of the armor. HITS is the amount of damage that the armor can absorb. DX ADJ is the amount the character's DX is adjusted. WEIGHT is the weight of the armor in kilograms. TYPE is the kind of material used to make the armor. TL is the technological level needed to craft the armor.

(1) "Fitted armor" is armor that is specifically tailored to the wearer. It is quite expensive, usually costing five to ten times as much and takes about five times as long to make. Note that this replaces "fine plate" armor.

 

Metals Used For Weapons and Armor

Weapons and armor can be made out of any metal, but the most common metals used are bronze, iron, and steel. Normal Fantasy Trip weapons are made from iron.

Bronze weapons and armor are available at TL 1 (or at 1 TL less than normal for iron armor). They cost fives times as much as regular weapons. Bronze armor stops one less point of damage against steel (not iron) weapons. Bronze armor stops one one additional point of damage against iron weapons.

Iron weapons and armor are available at the listed TL for normal price. Contrary to conventional wisdom, iron weapons were not superior to bronze weapons. Actually, they were slightly inferior. Their main advantage was that they were very cheap compared to bronze, and so common men could afford weapons. Iron armor stops one less point of damage against steel or bronze weapons.

Steel weapons and armor are made of early steel. The metal was difficult to produce (no one yet knew that carbon made it strong) and its manufacture was considered to be an art. Steel weapons and armor costs ten times as much as their normal counterparts. Steel armor stops an additional point of damage against bronze or iron weapons.

Silver weapons and armor is treated as though it were iron for the above rules except that silver weapons cost ten times as much as iron weapons.

All costs of finely made weapons or armor are added together. For example, a bronze finely made sword with +1 DX and +1 damage costs (5+10+10=) 25 times the normal cost. (This replaces the rule in Advanced Melee, p.22).

Mithril is treated as Steel, except that it does not interfere with wizard spellcasting abilities. Mithril costs twenty time normal cost.

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