Home
Place an Order
Email Us

  • Fistful of TOWs: 2000.  Fast, playable and comprehensive. Includes armor, infantry, artillery, 300+ vehicles. Turns average 15 minutes! Current version available free.

  • Where Panzers Dare.  The long-awaited WWII Rules. Playtest pack available free.

  • FFT 2025. Battles in the year 2025, using equipment that's on the drawing boards now! Coming Soon!

  • Railgun 2100. Hard Sci-Fi microarmor rules. Uses a version of the Fistful of TOWs system. Coming Soon!

  • Dixie: 2000.  What if the South won the Civil War and they fought a rematch in the year 2000? A Fistful of TOWs expansion. Now available!........$7.50

  • Jumptrooper. Fast and playable "hard" sci-fi skirmish rules. Coming Soon!

  • For a Few Orcs More. Rules for fantasy miniatures battles using all the 25mm figures you can muster! More detailed than Fantasy Rules! or DBM, less detailed than Warhammer. Coming Soon!

  • Orc's Drift. In 1879, a British expedition discovers that the Earth is hollow and is inhabited by Orcs, Elves, Dwarves, Dragons and other fantasy races. Battles ensue as the European powers scramble for dominance. Coming Soon!

Download Current Version in .PDF Format!
Download Lite Version in .PDF Format!
Latest Additions

Note: Please email us and let us know that you've downloaded our game. Then we can send you updates, extras, and announcements.

A Fistful of TOWs: 2000
is a fast-playing, hard-hitting set of miniatures rules covering modern warfare. The rules are comprehensive, yet playable. And fast. Real fast. A typical game turn should average no more than 10-15 minutes. Say goodbye to those excruciating hour-long turns and games that don't end. With FFT2K, you can often play a game quicker than you can set it up. We played a game with eight players that simulated two complete  Soviet divisions smashing into an entire US Armored Cavalry Regiment. It took 3 hours!

Tired of leafing through rulebooks and endless charts? With FFT, all vehicle, infantry and artillery data are on one line.

Tired of non-intuitive game systems? Tired of slow, tedious, math exercises that are about as exciting as watching paint dry (oil-based paint...)? Tired of games that are so chart heavy and numbers heavy that you need a PhD in Finite Mathematics to understand them? Tired of...well, you get the point.

GAME FEATURES

  • Troop Quality. Troop quality affects every system in the game. Just like in The Real World.

  • Elegant Artillery Rules. No pre-plotting! And players actually use artillery in FFT2K.

  • Great Command Rules. Clean and simple, the command system accurately models modern command and control, without a bunch of leader stands cluttering up the playing surface.

  • Virtually Every Major Weapons System is covered, along with data for different time periods.

  • Weapons Systems Include:

  • Missiles

  • Tanks, Light Vehicles and IFVs

  • Infantry

  • Helicopters

  • AA Guns, SAMs and Manportable SAMs

  • Airstrikes

  • Advanced Technology, including:

  • SADARM

  • CITV

  • IVIS

  • Top Attack ATGMs

  • Advanced Artillery Fire Control

  • Laser-Guided Artillery Munitions

  • Multi-Spectral Smoke

  • ATGM Defensive Systems

  • NLOS missiles