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A Fistful of TOWs: 2000 is a fast-playing, hard-hitting set of miniatures rules covering modern warfare. The rules are comprehensive, yet playable. And fast. Real fast. A typical game turn should average no more than 10-15 minutes. Say goodbye to those excruciating hour-long turns and games that don't end. With FFT2K, you can often play a game quicker than you can set it up. We played a game with eight players that simulated two complete Soviet divisions smashing into an entire US Armored Cavalry Regiment. It took 3 hours!
Tired of leafing through rulebooks and endless charts? With FFT, all vehicle, infantry and artillery data are on one line.
Tired of non-intuitive game systems? Tired of slow, tedious, math exercises that are about as exciting as watching paint dry (oil-based paint...)? Tired of games that are so chart heavy and numbers heavy that you need a PhD in Finite Mathematics to understand them? Tired of...well, you get the point.
GAME FEATURES
- Troop Quality
. Troop quality affects every system in the game. Just like in The Real World.
- Elegant Artillery Rules
. No pre-plotting! And players actually use artillery in FFT2K.
- Great Command Rules.
Clean and simple, the command system accurately models modern command and control, without a bunch of leader stands cluttering up the playing surface.
- Virtually Every Major Weapons System
is covered, along with data for different time periods.
- Weapons Systems
Include:
- Missiles
- Tanks, Light Vehicles and IFVs
- Infantry
- Helicopters
- AA Guns, SAMs and Manportable SAMs
- Airstrikes
- Advanced Technology
, including:
- SADARM
- CITV
- IVIS
- Top Attack ATGMs
- Advanced Artillery Fire Control
- Laser-Guided Artillery Munitions
- Multi-Spectral Smoke
- ATGM Defensive Systems
- NLOS missiles
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